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Diary on an Internet game I'm having a crush on an anime/Internet game character. When I listen to the song of this character, I was so carried away by my obsession with him. Inspirational, crushed and then melting, I could not help feeling all these overwhelming emotions at the same time, which is not strange at all - who would not marvel at and fall for a perfect combination of strength and utter beauty? The character along with roughly a hundred of others are all designed for a popular Japanese Internet game Touken Ranbu. The game has its drawbacks. For example, the purpose of fighting - to "protect the past history" - does not make much sense to me. This purpose seems to exist in the abstract and calls for much concrete, additional explanation. Perhaps the game just intends to make players feel the excitement where their blood pumped into their heads every time they see those exquisitely designed characters draw their swords. Indeed, for many players drooling over their favorite game characters, what matters the most is nothing more than the aesthetic enjoyment brought out by the game, which breeds rich fantasies.

Corrections · 3

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Diary on an Internet game

I'm having a crush on an anime/Internet game character. When I listen to the song of this character, I was so carried away by my obsession with him. Inspirational, crushed and then melting, I could not help feeling all these overwhelming emotions at the same time, which is not strange at all - who would not marvel at and fall for a perfect combination of strength and utter beauty?
The character along with roughly a hundred of others are all designed for a popular Japanese Internet game Touken Ranbu. The game has its drawbacks. For example, the purpose of fighting - to "protect the past history" - does not make much sense to me. This purpose seems to exist in the abstract and calls for much concrete, additional explanation. Perhaps the game just intends to make players feel the excitement where their blood pumps into their heads every time they see those exquisitely designed characters draw their swords. Indeed, for many players drooling over their favorite game characters, what matters the most is nothing more than the aesthetic enjoyment brought out by the game, which breeds rich fantasies.

Very enjoyable, I never got pokemon either, didn't make sense to me. I agree that many games are produced and the back story seems and after thought.

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Diary on an Internet game

I'm having a crush on an anime/Internet game character. (Okay, but usually "I have a crush on...") When I listen to the song of this character, I was am so carried away by my obsession with him. ("am" because of "listen" rather than "When I listened to..."  "When I used to listen to..." which would go better with "was".  Also "so carried away", "so" usually has some other phrase exemplifying the degree of the qualification: "I liked the dessert so much that I ordered a second one."  Without the "that" phrase, you could also say "I am just so enthralled with this."  But "so" without "just" feels like it needs some other phrase after.) InspirationalInspired, crushed and then melting, I could not help feeling all these overwhelming emotions at the same time, which is not strange at all - who would not marvel at and fall for a perfect combination of strength and utter beauty?
The character along with roughly a hundred of others are/were all designed for a popular Japanese Internet game ("called" or "," as an appositive.) Touken Ranbu. The game has its drawbacks. For example, the purpose of fighting - to "protect the past history" - does not make much sense to me. This purpose seems to exist in the abstract and calls for much concrete, additional explanation. Perhaps the game just intends to make players feel the excitement where their blood pumpeds into their heads every time they see those exquisitely designed characters draw their swords. ("where" is okay here but sounds slightly strange.  "feel the excitement of (having) blood rush to their head..." "feel the excitement of (their) blood rushing to their head..." "feel the excitement, blood rushing to their head,"  Also, this sentence following the one referencing the purpose of the fighting, is a little strange.  "But perhaps," would make the transition clearer than "Perhaps".  But it is okay.) Indeed, for (the) many players drooling over their favorite game characters, what matters the most is nothing more than the aesthetic enjoyment brought out by of the game, which breeds rich fantasies. ("brought out" isn't terrible but I'm not sure what it's being brought out of... by the game.)

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