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Shoring up There is still two or three things to be fixed. One deal with the relative stiffness of the ordering system that prevent the player from sequencing two different orders. The only setting that is actually allowed is to define the stance a unit will adopt at the end of its movement (e.g. "moving hasty" to that point then "hold"). Since the player can set up to three waypoints along the way, he would appreciate to ask his men to advance more carefully on the riskiest part of the trip. And what about a lower stance than "screen", like "elude", to give a unit the ability to slown down the enemy without getting it in the neck. Enhancements of those types will be coming soon with the new engine version (2.1) to be released the same day, in 2015, as the first FCRS expansion, called Southern Storm. That scenario pack will bring the battlefied to the south half of West Germany, where Canadians, Frenchies, Czech and Eastern Germans will join the party. The developpers are also evoking a "simple graphical planning overlay that will allow scenario designers and possibly players to nudge the AI in desired direction". Whatever that may exactly mean, I feel a happy time in store! Behond doubt, Flashpoint Campaigns are gently moving in the right direction. It infuses the hope of a future campaign taking place a bit before or after Cold War's peak. Unfortunately, at the speed On Target Simulations is running, WWII's addicts will have to overuse their brakes before they see the FC engine animate Panzers or Shermans. Be patient but don't lose hope! [Note : this text is my translation of a part of a French video game review published here : http://www.histogames.com/HTML/test/flashpoint-campaigns-red-storm-player-s-edition.php]

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Shoring up

 

There is are still two or three things to be fixed. One is to deal with the relative stiffness of the ordering system that prevents the player from sequencing two different orders. The only setting that is actually allowed is to define the stance that a unit will adopt at the end of its movement (e.g. "moving hastily" to that point then "hold"). Since the player can set up to three waypoints along the way, he would appreciate being able to ask his men to advance more carefully on the riskiest part of the trip. And what about a lower stance than "screen", like "elude", to give a unit the ability to slow down the enemy down without getting it in the neck.
Enhancements of those these types will be coming soon with the new engine version (2.1), which is to be released on the same day, in 2015, as the first FCRS expansion, called Southern Storm. That scenario pack will bring the battlefied to the southern half of West Germany, where Canadians, Frenchies, Czechs and Eastern Germans will join the party. The developpers are also evoking a "simple graphical planning overlay that will allow scenario designers and possibly players to nudge the AI in the desired direction". Whatever that may mean exactly mean, I will feel a happy time in the store!
Beyond a doubt, Flashpoint Campaigns are gently moving in the right direction. It infuses the instills hope of a future campaign taking place a bit before or after Cold War's peak. Unfortunately, at the speed that On Target Simulations is running, WWII's addicts will have to overuse their brakes before they see the FC engine animate Panzers or Shermans. Be patient but don't lose hope!

[Note : this text is my translation of a part of a French video game review published here : http://www.histogames.com/HTML/test/flashpoint-campaigns-red-storm-player-s-edition.php]

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