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Spain flagJose Pascual
Videogames in childrehood Videogames have become the favorite leisure activity of the children and they spend the most of their time playing them. The questions to be considered are: Does this activity only have disadvantages? How could that be transformed in a helpful habit? When teenagers spend the most of their time in front of the screen, for instance figthing agains martians, they are not doing the homework. If the don´t pay attention to the school obligation, that could affect the grades. In past times, children played together in the street, for example football or basketball. In contrast, nowadays they prefer playing videogames in their roms.. That means we could be raising up lonely, egoistic children, unable to share and make a team. In spite of this, our children are digital natives, and they will live in a digital age. That means the skills they need will be digital ones, and the computer games could be a good training platform in order to develop those capabilities, provided that this habit is controlled by adults. In conclusión, videogames are not fully harmful for the children, whenever its use does not become an addiction. Education, discipline, selfcontrol and alternative spare time activities could be the solutions.

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Good job Jose :-)
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Videogames in childrehood childhood

Videogames have become the favorite leisure activity of the  hobby of most children and they spend the most of their time playing them. The questions to be considered are: Does this activity only have disadvantages negative implications?
How could that can this activity be transformed into a helpful habit?
When teenagers spend the most of their time in front of the  a screen, for instance fighting against martians, they are not doing their homework. If the don´t pay attention to their school obligations, that could affect their grades.
In the past times, children played together in the street, for example, they would play football or basketball. In contrast, nowadays they prefer playing videogames in their rooms. That means we could be raising up lonely, egotistic unsociable children, unable to share and make or work as a team.
In spite of this, our children are tech savvy  digital natives, and they will live in a digital age. That means the skills they need will be digital ones, and the computer games they play could be a good training platform in order to develop those capabilities, provided that this habit is controlled supervised by adults.
In conclusion, videogames are not fully completely harmful for the children, whenever its use does not become an addiction. Education, discipline, self control and alternative spare time activities could be the solutions.

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