Corrections · 1
The Project, iTool
“Why are tools always taken advantage of? Where are abandoned tools going?”
iTool project started with this questions first.
In the summer of 2012, I was writing a short story when I was half in doubt about the Mayan Prophecy of 2012. The story, <The country of Erasers> was a jumping-off point for making ‘iTool’ instead of the end of the world.
I wanted to change the anthropocentric way of thinking. And I wonder why many tools are abandoned easily. This novel’s core story is many well-known heroes are produced by the help of many tools, not their power of heroes.
Although the value of this novel is small because it has too many various things I think, I could plan the project for making ‘iTool’ as a GAME in September 2012. I thought this project was attractive because of the facts that the game about TOOLS can be shown by the representative TOOLS used by people nowadays and that the game genre contains interactive features and art values in composition elements.
First and foremost all games are fun! I wanted to try something new since apocalypse was blown. It's been 2 years since I started making this game without any fear. I thought it will be quick or easy when I just started. Now, I'm beginning to see daylight. But I've decided to start crowdfunding site because we are in need of funds to complete iTool project.
The Project, iTool
“Why are tools always taken advantage of? Where do abandoned tools go ?” ( I am not sure wether you meant the past tense or a future event. I have chosen the past tense)
The iTool project started with these questions first. (this refers to a singular item, you have two items - so use these)
In the summer of 2012, I was writing a short story when I was half in doubt about the Mayan Prophecy of 2012. The story, <The country of Erasers> was a jumping-off point for making ‘iTool’ instead of the end of the world.
I wanted to change the our anthropocentric way of thinking. And I wondered why many tools are so easily abandoned . This novel’s core story is that many well-known heroes are produced by the help of many tools, not just their own heroic powers.
Although the value of this novel is small because I think that it has too many various things (themes) I think, I started to plan the project for making ‘iTool’ as a GAME in September 2012. I thought this project was attractive because of the facts that the game about TOOLS can be shown by the representative TOOLS used by people nowadays and that the game genre contains interactive features and art values in composition elements.
First and foremost all games are fun! I wanted to try something new since the Mayan predicted apocalypse was blown. It's been 2 years since I started making this game without that fear. I thought it would be quick and easy when I just started. Now, I'm beginning to see daylight. But I've decided to start a crowdfunding site because we are in need of funds to complete iTool project.
Notes: you said quick or easy. You invariably hear people say "quick and easy"
too many various things - I think that you can write, too many various themes - a theme of a story is a thought or idea - I think that you are talking about ideas.
You write well :-)
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