Corrections · 4
abstract of my masterthesis
Hi guys
I have to write an english abstract for my masterthesis. It would be nice if someone can check it :) I tried to let it sound smart but I am afraid I am unable to do so in english >..<
The use of physic simulations in computer games and virtual reality is has been a constant trend which lasts years [<- this sentence was a little bit confusing I tried my best to make it sound alright]. They allow for the development of dynamic virtual worlds, which can change through user interaction. At first there were only the simulation of rigid body possible it was only possible to simulate rigid bodies. Later, the increase of in computational power enabled the simulation of soft bodies and cloth. However, an essential part of every 3d world is still widely unchangeable - the terrain.
This thesis describes the development of a terrain and water simulation for the use in computer games and virtual reality. It discusses not only the simulation itself, but also its implementation and optimization. Furthermore, the author examines the advantages, disadvantages, and duration differences of the use of the technologies SSE, OpenMP and DirectCompute. With the development of an efficent algorithm and its optimization, it succeeded to in creating a powerful software, which can simulate the terrain and water surface in an area over the size of 16 square kilometers on a gaming pc in realtime.
thank you for your time :)
[hope these corrections help]
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